Code

More info comming soon – stay tuned. In meanwhile: this is the current printout of my published code samples from COBISS library:

1. ZAMUDA, Aleš. Distance based parameter adaptation for success-history based differential evolution. [S. l.: s. n.], 2019. https://github.com/P-N-Suganthan/CEC2019/blob/master/PaperCodes-DISHchain.zip. [COBISS.SI-ID 22804246]


2. ZAMUDA, Aleš. Algoritem SPSRDEMMS : structured population size reduction differential evolution with multiple mutation strategies. Maribor: [s. n., 2013]. 1 optični disk (CD-ROM). http://web.mysites.ntu.edu.sg/epnsugan/PublicSite/Shared%20Documents/CEC2013/SPSRDEMMS-code.zip, http://labraj.uni-mb.si/~ales/codes/SPSRDEMMS-code.zip. [COBISS.SI-ID 17040662]


3. ZAMUDA, Aleš. DECMOSA-SQP. Maribor: [s. n., 2009]. 1 CD ROM. http://web.mysites.ntu.edu.sg/epnsugan/PublicSite/Shared%20Documents/CEC2009-MOEA/Codes/raw-unchanged-source-of-DECMOSA-SQP-CEC09.tar, http://labraj.uni-mb.si/~ales/codes/raw-unchanged-source-of-DECMOSA-SQP-CEC09.tgz. [COBISS.SI-ID 14134550]


4. ZAMUDA, Aleš, BREST, Janez. FastFractal “DoubleDip” C++2Java Interface. Maribor: [s. n., 2008]. 1 CD ROM. http://www.cs.bham.ac.uk/research/projects/ecb/data/150/cec08-f7-cpp-with-sources-1.0RC1.zip. [COBISS.SI-ID 12207894]


5. ZAMUDA, Aleš, STRNAD, Damjan, BREST, Janez, BOŠKOVIĆ, Borko. Drevo. [s. l.: s. n., 2007]. 1 CD ROM. http://labraj.uni-mb.si/~ales/codes/drevo.zip. [COBISS.SI-ID 11607062]


6. BOŠKOVIĆ, Borko, BREST, Janez, ZAMUDA, Aleš. Šahovski program BBChess 1.1. Maribor: [s. n., 2007]. 1 CD ROM. http://labraj.uni-mb.si/images/6/6e/BBChess1.1_src.tar.bz. [COBISS.SI-ID 11873046]


7. ZAMUDA, Aleš. EcoMod. Maribor: [s. n.], 2006. 1 optični disk (CD-ROM). [COBISS.SI-ID 16926742]


8. ZAMUDA, Aleš. QuTeChess. Maribor: [s. n.], 2005. 1 optični disk (CD-ROM). http://sourceforge.net/p/qutechess/code/HEAD/tarball. [COBISS.SI-ID 16926486]

More information

I developed & sold several IT products since my elementary school, such as:

  • Various optimization algorithms (evolutionary algorithms, used for general optimization of mathematical models and also e. g. reconstruction of natural tree models): a real-parameter single-objective SPSRDEMMS algorithm; and a multi-objective DECMOSA-SQP algorithm for constraint optimization.

  • Chess engine QuTeChess
  • Reversi game engine and user interface
  • Leading networked and mobile games student projects iGame and iGame/MI 

Web pages (on Linux platform): labraj.uni-mb.si, druzovic.si, ekostan.si, aleszamuda.si, avto-ico.si, tecaji-linux, straf-ing.eu

Web pages

In 1990s: In Clipper under DOS I programmed on networked finance accounting applications for whole business operation, under the application stack that was developed by my father (A&S Computers). As the applications model was pay-per-use, the code-base was closed-source.

In 2000s: I worked at Ixtlan Team on finance systems technologies developed for Ministry of Finance in Slovenia.